Modelling and Rendering an iPhone X with Fusion360



This is a workflow tutorial I have been meaning to make for sometime. This shows some of my modelling and rendering strategies using Autodesk Fusion360.

It’s a long one, and was recorded in 1 take so please bear that in mind when commenting!

Twitter and Insta handle @daveyclk

My Fusion360 Gallery

Link to the iPhone X project on my Fusion360 Gallery

The design guidelines…

3 thoughts on “Modelling and Rendering an iPhone X with Fusion360

  1. You almost give a really useful video… You should actually restart the thing from the beginning and film it rather than skipping up a step and explaining what you did. I'm a noob and I want to see you physically click the buttons each time

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