Blender Forum | iPhone Advert Breakdown & Tutorial



Live Breakdown and Tutorial of an iPhone Concept Ad, focusing on shading existing assets, using/altering UVs, and post-production of renders.

2 thoughts on “Blender Forum | iPhone Advert Breakdown & Tutorial

  1. Please make a video on how to create a model for smartphone which is having notch display.
    I am subscribing right now, expecting that you will make video on modelling of smartphone.

  2. I've just remember I didn't cover shading the rim of the phone beyond making the tutorial, thankfully its a pretty simple one. I used a grey metallic material with a low roughness just using the Principled Shader, and mixed it with a glossy, a fresnel, some refraction and a small bit of dark subsurface scattering – you can find a shot of that shader at 7:25. Hope this helps!

    Also, get this project file on Gumroad!

    https://gumroad.com/l/sITxj

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