Designing for iPhone X



Guidelines for designing for iPhone X and iOS 11.

Resources discussed:…

21 thoughts on “Designing for iPhone X

  1. I don’t understand your point about React Native at all. It bridges native controls and views. If you are that concerned, you can use native views for tab view navigation. Still drop off the idea if using storyboards for any kind of serious development as it is not relevant but fancy, true that.

  2. Fuck with what you normies thinks about the notch. Notch are fine, exactly the one on X. I honestly hate the non-notch 'bezel-less' shit cause the status bar looks goddamn bad with those hugely rounded corners

  3. Great video but I'm moving away from native app design and focusing on progressive web apps. It's just not worth trying to constantly adapt layouts every time Apple or Android decides to make changes to their viewport. I find most of my clients prefer progressive web apps now and I can't blame them. It's probably time these non standard native platforms learn to adapt to web standards. I'm done with them.

  4. Great video. I've been reading lately that for exporting assets, you can design at 1x and then export to 2x and 3x. Is that true? Or is there a better workflow?

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